ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 73.711571
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3499, 1699]
displayWindow (box2i): [0, 0, 3499, 1699]
gamma (float): 2.200000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayRawLighting.A (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.A (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.A (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayRawShadow.A (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayRenderID.A (half)
VRayRenderID.B (half)
VRayRenderID.G (half)
VRayRenderID.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)